Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Rain Dance
Changes the weather to rain for five turns.
Yawn
Target sleeps at the end of the next turn.
Psychic Terrain
Protects Pokémon on the ground from priority moves and increases the power of their Psychic moves by 50%.
Light Screen
Reduces damage from special attacks by 50% for five turns.
Reflect
Reduces damage from physical attacks by half.
Expanding Force
Inflicts regular damage with no additional effect.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Trace
Copies an opponent's ability upon entering battle.
Prankster
Raises non-damaging moves' priority by one stage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.