Heat Wave
Has a chance to burn the target.
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Solar Beam
Requires a turn to charge before attacking.
Fake Tears
Lowers the target’s Special Defense by two stages.
Protect
Prevents any moves from hitting the user this turn.
Mystical Fire
Has a chance to lower the target’s Special Attack by one stage.
Psyshock
Inflicts damage based on the target’s Defense, not Special Defense.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Charti Berry
Held: Consumed when struck by a super-effective Rock-type attack to halve the damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.