Protect
Prevents any moves from hitting the user this turn.
Solar Beam
Requires a turn to charge before attacking.
Fire Blast
Has a chance to burn the target.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Baby-Doll Eyes
Lowers the target’s Attack by one stage.
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Helping Hand
Ally’s next move inflicts half more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Drought
Summons strong sunlight that lasts indefinitely upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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