Rock Slide
Has a chance to make the target flinch.
Protect
Prevents any moves from hitting the user this turn.
High Horsepower
Inflicts regular damage with no additional effect.
Ice Punch
Has a chance to freeze the target.
Supercell Slam
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Earthquake
Inflicts regular damage and can hit Dig users.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Rindo Berry
Held: Consumed when struck by a super-effective Grass-type attack to halve the damage.
Solid Rock
Decreases damage taken from super-effective moves by 1/4.
Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.