Rock Slide
Has a chance to make the target flinch.
High Horsepower
Inflicts regular damage with no additional effect.
Earthquake
Inflicts regular damage and can hit Dig users.
Protect
Prevents any moves from hitting the user this turn.
Ice Punch
Has a chance to freeze the target.
Counter
Inflicts twice the damage the user received from the last physical hit it took.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Solid Rock
Decreases damage taken from super-effective moves by 1/4.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.