Blizzard
Has a chance to freeze the target.
Thunderbolt
Has a chance to paralyze the target.
Protect
Prevents any moves from hitting the user this turn.
Helping Hand
Ally’s next move inflicts half more damage.
Electroweb
Lowers the target’s Speed by one stage.
Volt Switch
User must switch out after attacking.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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