Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Protect
Prevents any moves from hitting the user this turn.
Earthquake
Inflicts regular damage and can hit Dig users.
Poltergeist
Inflicts regular damage with no additional effect.
Earth Power
Has a chance to lower the target’s Special Defense by one stage.
Will-O-Wisp
Burns the target.
Rock Slide
Has a chance to make the target flinch.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Wandering Spirit
Swaps abilities with opponents on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.