Protect
Prevents any moves from hitting the user this turn.
Poltergeist
Inflicts regular damage with no additional effect.
Earthquake
Inflicts regular damage and can hit Dig users.
Rock Slide
Has a chance to make the target flinch.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Will-O-Wisp
Burns the target.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Wandering Spirit
Swaps abilities with opponents on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.