Iron Head
Has a chance to make the target flinch.
Brave Bird
User receives 1/3 the damage inflicted in recoil.
Protect
Prevents any moves from hitting the user this turn.
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Rock Slide
Has a chance to make the target flinch.
Taunt
For the next few turns, the target can only use damaging moves.
Stalwart
Ignores moves and abilities that draw in moves.
Sturdy
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Stalwart
Ignores moves and abilities that draw in moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.