Shell Side Arm
Inflicts regular damage with no additional effect.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Ice Beam
Has a chance to freeze the target.
Protect
Prevents any moves from hitting the user this turn.
Flamethrower
Has a chance to burn the target.
Waterfall
Has a chance to make the target flinch.
Focus Blast
Has a chance to lower the target’s Special Defense by one stage.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Shell Armor
Protects against critical hits.
Quick Draw
Enables the Pokémon to move first occasionally.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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