Shell Side Arm
Inflicts regular damage with no additional effect.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Protect
Prevents any moves from hitting the user this turn.
Ice Beam
Has a chance to freeze the target.
Heal Pulse
Heals the target for half its max HP.
Weather Ball
If there be weather, this move has doubled power and the weather’s type.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Shell Armor
Protects against critical hits.
Quick Draw
Enables the Pokémon to move first occasionally.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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