Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Aqua Jet
Inflicts regular damage with no additional effect.
Wave Crash
The user shrouds itself in water and slams into the target with its whole body to inflict damage. This also damages the user quite a lot.
Raging Bull
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Rock Slide
Has a chance to make the target flinch.
Trailblaze
The user attacks suddenly as if leaping out from tall grass. The user's nimble footwork boosts its Speed stat.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Black Belt
Held: Fighting-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.