Gigaton Hammer
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Protect
Prevents any moves from hitting the user this turn.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Play Rough
Has a chance to lower the target’s Attack by one stage.
Feint
Hits through Protect and Detect.
Brick Break
Destroys Reflect and Light Screen.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Metal Coat
Held: Steel-Type moves from holder do 20% more damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Occa Berry
Held: Consumed when struck by a super-effective Fire-type attack to halve the damage.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Own Tempo
Prevents confusion.
Rock Head
Protects against recoil damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.