Gigaton Hammer
The user swings its whole body around to attack with its huge hammer. This move can't be used twice in a row.
Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Protect
Prevents any moves from hitting the user this turn.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Play Rough
Has a chance to lower the target’s Attack by one stage.
Swords Dance
Raises the user’s Attack by two stages.
Feint
Hits through Protect and Detect.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Metal Coat
Held: Steel-Type moves from holder do 20% more damage.
Occa Berry
Held: Consumed when struck by a super-effective Fire-type attack to halve the damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Own Tempo
Prevents confusion.
Pickpocket
Steals attacking Pokémon's held items on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.