Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Toxic
Badly poisons the target, inflicting more damage every turn.
Baneful Bunker
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Recover
Heals the user by half its max HP.
Protect
Prevents any moves from hitting the user this turn.
Chilling Water
The user attacks the target by showering it with water that's so cold it saps the target's power. This also lowers the target's Attack stat.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Regenerator
Heals for 1/3 max HP upon switching out.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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