Infestation
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Toxic
Badly poisons the target, inflicting more damage every turn.
Baneful Bunker
Grants the user protection for the rest of the turn and poisons any Pokémon that tries to use a contact move on it.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Recover
Heals the user by half its max HP.
Protect
Prevents any moves from hitting the user this turn.
Toxic Spikes
Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Regenerator
Heals for 1/3 max HP upon switching out.
Merciless
This Pokémon's moves critical hit against poisoned targets.
Limber
Prevents paralysis.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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