Triple Axel
Inflicts regular damage with no additional effect.
Trop Kick
Lowers the target’s Attack by one stage after inflicting damage.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Protect
Prevents any moves from hitting the user this turn.
U-Turn
User must switch out after attacking.
Power Whip
Inflicts regular damage with no additional effect.
Taunt
For the next few turns, the target can only use damaging moves.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Miracle Seed
Held: Grass-Type moves from holder do 20% more damage.
Wide Lens
Held: Provides a 1/10 (10%) boost in accuracy to the holder.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Queenly Majesty
Opposing Pokémon cannot use priority attacks.
Leaf Guard
Protects against major status ailments during strong sunlight.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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