Eruption
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Heat Wave
Has a chance to burn the target.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Fire Spin
Prevents the target from fleeing and inflicts damage for 2-5 turns.
Solar Beam
Requires a turn to charge before attacking.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.