Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Psyshield Bash
Cloaking itself in psychic energy, the user slams into the target. This also boosts the user’s Defense stat.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Helping Hand
Ally’s next move inflicts half more damage.
Throat Chop
Prevents the target from using sound-based moves for two turns.
Lunge
Lowers the target’s Attack by one stage after inflicting damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.