Protect
Prevents any moves from hitting the user this turn.
Bitter Malice
The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
Icy Wind
Has a chance to lower the target’s Speed by one stage.
Hyper Voice
Inflicts regular damage with no additional effect.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Taunt
For the next few turns, the target can only use damaging moves.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Spell Tag
Held: Ghost-Type moves from holder do 20% more damage.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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