Icy Wind
Has a chance to lower the target’s Speed by one stage.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Bitter Malice
The user attacks the target with spine-chilling resentment. This also lowers the target’s Attack stat.
Hyper Voice
Inflicts regular damage with no additional effect.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Protect
Prevents any moves from hitting the user this turn.
Taunt
For the next few turns, the target can only use damaging moves.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Spell Tag
Held: Ghost-Type moves from holder do 20% more damage.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Illusion
Takes the appearance of the last conscious party Pokémon upon being sent out until hit by a damaging move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.