Night Slash
Has an increased chance for a critical hit.
Psycho Cut
Has an increased chance for a critical hit.
Sucker Punch
Only works if the target is about to use a damaging move.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Brutal Swing
Inflicts regular damage with no additional effect.
Swords Dance
Raises the user’s Attack by two stages.
Absolite
Held: Allows Absol to Mega Evolve into Mega Absol.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Black Glasses
Held: Dark-Type moves from holder do 20% more damage.
Magic Bounce
Reflects most non-damaging moves back at their user.
Super Luck
Raises moves' critical hit rates one stage.
Justified
Raises Attack one stage upon taking damage from a Dark move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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