Liquidation
Has a chance to lower the target’s Defense by one stage.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Protect
Prevents any moves from hitting the user this turn.
Leech Life
Drains half the damage inflicted to heal the user.
Poison Jab
Has a chance to poison the target.
Lunge
Lowers the target’s Attack by one stage after inflicting damage.
Soak
Changes the target’s type to Water.
Mystic Water
Held: Water-Type moves from holder do 20% more damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Water Bubble
Halves damage from Fire moves, doubles damage of Water moves, and prevents burns.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.