Armor Cannon
The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Protect
Prevents any moves from hitting the user this turn.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Will-O-Wisp
Burns the target.
Heat Wave
Has a chance to burn the target.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Kasib Berry
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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