Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Psychic
Has a chance to lower the target’s Special Defense by one stage.
Will-O-Wisp
Burns the target.
Armor Cannon
The user shoots its own armor out as blazing projectiles. This also lowers the user’s Defense and Sp. Def stats.
Trick Room
For five turns, slower Pokémon will act before faster Pokémon.
Heat Wave
Has a chance to burn the target.
Flamethrower
Has a chance to burn the target.
Kasib Berry
Held: Consumed when struck by a super-effective Ghost-type attack to halve the damage.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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