Iron Defense
Raises the user’s Defense by two stages.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Protect
Prevents any moves from hitting the user this turn.
Metal Burst
Strikes back at the last Pokémon to hit the user this turn with 1.5× the damage.
Foul Play
Calculates damage with the target’s attacking stat.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Soundproof
Protects against sound-based moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.