Bitter Blade
The user focuses its bitter feelings toward the world of the living into a slashing attack. The user's HP is restored by up to half the damage taken by the target.
Shadow Sneak
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Bulk Up
Raises the user’s Attack and Defense by one stage.
Swords Dance
Raises the user’s Attack by two stages.
Poltergeist
Inflicts regular damage with no additional effect.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Colbur Berry
Held: Consumed when struck by a super-effective Dark-type attack to halve the damage.
Charcoal
Held: Fire-Type moves from holder do 20% more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Flash Fire
Protects against Fire moves. Once one has been blocked, the Pokémon's own Fire moves inflict 1.5× damage until it leaves battle.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.