Drain Punch
Drains half the damage inflicted to heal the user.
Mach Punch
Inflicts regular damage with no additional effect.
Thunder Punch
Has a chance to paralyze the target.
Protect
Prevents any moves from hitting the user this turn.
Poison Jab
Has a chance to poison the target.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Knock Off
Target drops its held item.
Black Belt
Held: Fighting-Type moves from holder do 20% more damage.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
Iron Ball
Held: Holder’s Speed is halved. Negates all Ground-type immunities, and makes Flying-types take neutral damage from Ground-type moves. Arena Trap. Spikes, and Toxic Spikes affect the holder.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Guts
Increases Attack to 1.5× with a major status ailment.
Sheer Force
Strengthens moves with extra effects to 1.3× their power, but prevents their extra effects.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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