Protect
Prevents any moves from hitting the user this turn.
Ice Hammer
Lowers user’s Speed by one stage.
Drain Punch
Drains half the damage inflicted to heal the user.
Mach Punch
Inflicts regular damage with no additional effect.
Thunder Punch
Has a chance to paralyze the target.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Ice Punch
Has a chance to freeze the target.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Iron Fist
Strengthens punch-based moves to 1.2× their power.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.