Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Protect
Prevents any moves from hitting the user this turn.
Storm Throw
Always scores a critical hit.
Sucker Punch
Only works if the target is about to use a damaging move.
Drain Punch
Drains half the damage inflicted to heal the user.
Bulk Up
Raises the user’s Attack and Defense by one stage.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Reckless
Strengthens recoil moves to 1.2× their power.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.