Protect
Prevents any moves from hitting the user this turn.
Heat Crash
Power is higher when the user weighs more than the target, up to a maximum of 120.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
Hammer Arm
Lowers user’s Speed by one stage.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Hard Press
The target is crushed with an arm, a claw, or the like to inflict damage. The more HP the target has left, the greater the move's power.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
Reckless
Strengthens recoil moves to 1.2× their power.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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