Protect
Prevents any moves from hitting the user this turn.
Earthquake
Inflicts regular damage and can hit Dig users.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Rock Slide
Has a chance to make the target flinch.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Knock Off
Target drops its held item.
High Horsepower
Inflicts regular damage with no additional effect.
Yache Berry
Held: Consumed when struck by a super-effective Ice-type attack to halve the damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.