Protect
Prevents any moves from hitting the user this turn.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Dual Wingbeat
Inflicts regular damage with no additional effect.
Earthquake
Inflicts regular damage and can hit Dig users.
Breaking Swipe
Lowers the target’s Attack by one stage after inflicting damage.
High Horsepower
Inflicts regular damage with no additional effect.
Rock Slide
Has a chance to make the target flinch.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Bright Powder
Held: Increases the holder’s evasion by 1/9 (11 1/9%).
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Poison Heal
Heals for 1/8 max HP after each turn when poisoned in place of damage.
Hyper Cutter
Prevents Attack from being lowered by other Pokémon.
Sand Veil
Increases evasion to 1.25× during a sandstorm. Protects against sandstorm damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.