Thunderbolt
Has a chance to paralyze the target.
Shed Tail
The user creates a substitute for itself using its own HP before switching places with a party Pokémon in waiting.
Protect
Prevents any moves from hitting the user this turn.
Electroweb
Lowers the target’s Speed by one stage.
Volt Switch
User must switch out after attacking.
Hyper Voice
Inflicts regular damage with no additional effect.
Ally Switch
User switches places with the friendly Pokémon opposite it.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Solar Power
Increases Special Attack to 1.5× but costs 1/8 max HP after each turn during strong sunlight.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.