Clanging Scales
Lowers the user’s Defense by one stage after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Aura Sphere
Never misses.
Clangorous Soul
The user boosts all its stats by using some of its own HP.
Flamethrower
Has a chance to burn the target.
Drain Punch
Drains half the damage inflicted to heal the user.
Flash Cannon
Has a chance to lower the target’s Special Defense by one stage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Dragon Fang
Held: Dragon-Type moves from holder do 20% more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Haban Berry
Held: Consumed when struck by a super-effective Dragon-type attack to halve the damage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Soundproof
Protects against sound-based moves.
Overcoat
Protects against damage from weather.
Bulletproof
Protects against bullet, ball, and bomb-based moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.