Protect
Prevents any moves from hitting the user this turn.
Clanging Scales
Lowers the user’s Defense by one stage after inflicting damage.
Clangorous Soul
The user boosts all its stats by using some of its own HP.
Aura Sphere
Never misses.
Drain Punch
Drains half the damage inflicted to heal the user.
Body Press
The user attacks by slamming its body into the target. The higher the user's Defense stat, the greater the damage this move deals.
Iron Defense
Raises the user’s Defense by two stages.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Dragon Fang
Held: Dragon-Type moves from holder do 20% more damage.
Haban Berry
Held: Consumed when struck by a super-effective Dragon-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Soundproof
Protects against sound-based moves.
Overcoat
Protects against damage from weather.
Bulletproof
Protects against bullet, ball, and bomb-based moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.