Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Sunny Day
Changes the weather to sunny for five turns.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Knock Off
Target drops its held item.
Fake Tears
Lowers the target’s Special Defense by two stages.
Taunt
For the next few turns, the target can only use damaging moves.
Throat Chop
Prevents the target from using sound-based moves for two turns.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Prankster
Raises non-damaging moves' priority by one stage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.