Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Volt Switch
User must switch out after attacking.
Snarl
Has a chance to lower the target’s Special Attack by one stage.
Baby-Doll Eyes
Lowers the target’s Attack by one stage.
Supercell Slam
The user electrifies its body and drops onto the target to inflict damage. If this move misses, the user takes damage instead.
Play Rough
Has a chance to lower the target’s Attack by one stage.
Throat Chop
Prevents the target from using sound-based moves for two turns.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.