Volt Switch
User must switch out after attacking.
Protect
Prevents any moves from hitting the user this turn.
Snarl
Has a chance to lower the target’s Special Attack by one stage.
Thunderbolt
Has a chance to paralyze the target.
Thunder
Has a chance to paralyze the target.
Flamethrower
Has a chance to burn the target.
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Manectite
Held: Allows Manectric to Mega Evolve into Mega Manectric.
Magnet
Held: Electric-Type moves from holder do 20% more damage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Lightning Rod
Redirects single-target Electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
Static
Has a 30% chance of paralyzing attacking Pokémon on contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.