Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Thunderbolt
Has a chance to paralyze the target.
Volt Switch
User must switch out after attacking.
Electroweb
Lowers the target’s Speed by one stage.
Will-O-Wisp
Burns the target.
Protect
Prevents any moves from hitting the user this turn.
Trick
User and target swap items.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Levitate
Evades Ground moves.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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