Light Screen
Reduces damage from special attacks by 50% for five turns.
Rain Dance
Changes the weather to rain for five turns.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Reflect
Reduces damage from physical attacks by half.
Will-O-Wisp
Burns the target.
Disable
Disables the target’s last used move for 1-8 turns.
Foul Play
Calculates damage with the target’s attacking stat.
Roseli Berry
Held: Consumed when struck by a super-effective Fairy-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Magic Bounce
Reflects most non-damaging moves back at their user.
Prankster
Raises non-damaging moves' priority by one stage.
Keen Eye
Prevents accuracy from being lowered.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.