Protect
Prevents any moves from hitting the user this turn.
Rock Slide
Has a chance to make the target flinch.
Raging Bull
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Wild Charge
User receives 1/4 the damage it inflicts in recoil.
Earthquake
Inflicts regular damage and can hit Dig users.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Flame Charge
Inflicts regular damage. Raises the user’s Speed by one stage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Anger Point
Raises Attack to the maximum of six stages upon receiving a critical hit.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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