Protect
Prevents any moves from hitting the user this turn.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Raging Bull
The user performs a tackle like a raging bull. This move's type depends on the user's form. It can also break barriers, such as Light Screen and Reflect.
Will-O-Wisp
Burns the target.
Flare Blitz
User takes 1/3 the damage inflicted in recoil. Has a chance to burn the target.
High Horsepower
Inflicts regular damage with no additional effect.
Rock Slide
Has a chance to make the target flinch.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Shuca Berry
Held: Consumed when struck by a super-effective Ground-type attack to halve the damage.
Intimidate
Lowers opponents' Attack one stage upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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