Earthquake
Inflicts regular damage and can hit Dig users.
Wood Hammer
User receives 1/3 the damage inflicted in recoil.
Protect
Prevents any moves from hitting the user this turn.
Shell Smash
Raises user’s Attack, Special Attack, and Speed by two stages. Lower user’s Defense and Special Defense by one stage.
Rock Slide
Has a chance to make the target flinch.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Synthesis
Heals the user by half its max HP. Affected by weather.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Soft Sand
Held: Ground-Type moves from holder do 20% more damage.
Shell Armor
Protects against critical hits.
Overgrow
Strengthens Grass moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.