Eruption
Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Shadow Ball
Has a chance to lower the target’s Special Defense by one stage.
Heat Wave
Has a chance to burn the target.
Overheat
Lowers the user’s Special Attack by two stages after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Infernal Parade
The user attacks with myriad fireballs. This may also leave the target with a burn. This move's power is doubled if the target has a status condition.
Flamethrower
Has a chance to burn the target.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Charcoal
Held: Fire-Type moves from holder do 20% more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Blaze
Strengthens Fire moves to inflict 1.5× damage at 1/3 max HP or less.
Frisk
Reveals an opponent's held item upon entering battle.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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