Rock Slide
Has a chance to make the target flinch.
Crunch
Has a chance to lower the target’s Defense by one stage.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Protect
Prevents any moves from hitting the user this turn.
Psychic Fangs
Destroys Reflect and Light Screen.
Head Smash
User receives 1/2 the damage inflicted in recoil.
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Dragon Fang
Held: Dragon-Type moves from holder do 20% more damage.
Lum Berry
Held: Consumed to cure any status condition or confusion.
Strong Jaw
Strengthens biting moves to 1.5× their power.
Rock Head
Protects against recoil damage.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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