Head Smash
User receives 1/2 the damage inflicted in recoil.
Dragon Claw
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Psychic Fangs
Destroys Reflect and Light Screen.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Dragon Dance
Raises the user’s Attack and Speed by one stage.
Rock Slide
Has a chance to make the target flinch.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Hard Stone
Held: Rock-Type moves from holder do 20% more damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Rock Head
Protects against recoil damage.
Strong Jaw
Strengthens biting moves to 1.5× their power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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