Protect
Prevents any moves from hitting the user this turn.
Drain Punch
Drains half the damage inflicted to heal the user.
Poison Jab
Has a chance to poison the target.
Stomping Tantrum
Has double power if the user’s last move failed.
Explosion
User faints.
Gunk Shot
Has a chance to poison the target.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Silk Scarf
Held: Normal-Type moves from holder do 20% more damage.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Weak Armor
Raises Speed and lowers Defense by one stage each upon being hit by a physical move.
Stench
Has a 10% chance of making target Pokémon flinch with each hit.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.