Protect
Prevents any moves from hitting the user this turn.
Stone Edge
Has an increased chance for a critical hit.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Brick Break
Destroys Reflect and Light Screen.
Rock Tomb
Has a chance to lower the target’s Speed by one stage.
Cross Chop
Has an increased chance for a critical hit.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Scope Lens
Held: Raises the holder’s critical hit ratio by one stage.
Black Belt
Held: Fighting-Type moves from holder do 20% more damage.
No Guard
Ensures all moves used by and against the Pokémon hit.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.