Dynamic Punch
Has a chance to confuse the target.
Stone Edge
Has an increased chance for a critical hit.
Rock Slide
Has a chance to make the target flinch.
Storm Throw
Always scores a critical hit.
Knock Off
Target drops its held item.
Wide Guard
Prevents any multi-target moves from hitting friendly Pokémon this turn.
Ice Punch
Has a chance to freeze the target.
Expert Belt
Held: Holder’s Super Effective moves do 20% extra damage.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Life Orb
Held: Holder’s moves inflict 30% extra damage, but cost 10% max HP.
No Guard
Ensures all moves used by and against the Pokémon hit.
Guts
Increases Attack to 1.5× with a major status ailment.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.