Follow Me
Redirects the target’s single-target effects to the user for this turn.
Protect
Prevents any moves from hitting the user this turn.
Super Fang
Inflicts damage equal to half the target’s HP.
Feint
Hits through Protect and Detect.
Taunt
For the next few turns, the target can only use damaging moves.
Helping Hand
Ally’s next move inflicts half more damage.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Mental Herb
Held: Consumed to cure infatuation. Gen V: Also removes Taunt, Encore, Torment, Disable, and Cursed Body.
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.