Follow Me
Redirects the target’s single-target effects to the user for this turn.
Protect
Prevents any moves from hitting the user this turn.
Super Fang
Inflicts damage equal to half the target’s HP.
Feint
Hits through Protect and Detect.
Taunt
For the next few turns, the target can only use damaging moves.
Population Bomb
The user’s fellows gather in droves to perform a combo attack that hits the target one to ten times in a row.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Chople Berry
Held: Consumed when struck by a super-effective Fighting-type attack to halve the damage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Wide Lens
Held: Provides a 1/10 (10%) boost in accuracy to the holder.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Technician
Strengthens moves of 60 base power or less to 1.5× their power.
Cheek Pouch
Restores HP upon eating a Berry, in addition to the Berry's effect.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.