Protect
Prevents any moves from hitting the user this turn.
Quiver Dance
Raises the user’s Special Attack, Special Defense, and Speed by one stage each.
Fiery Dance
Has a chance to raise the user’s Special Attack by one stage.
Rage Powder
Redirects the target’s single-target effects to the user for this turn.
Giga Drain
Drains half the damage inflicted to heal the user.
Heat Wave
Has a chance to burn the target.
Bug Buzz
Has a chance to lower the target’s Special Defense by one stage.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Charti Berry
Held: Consumed when struck by a super-effective Rock-type attack to halve the damage.
Leftovers
Held: Restores 1/16 (6.25%) holder’s max HP at the end of each turn.
Passho Berry
Held: Consumed when struck by a super-effective Water-type attack to halve the damage.
Sitrus Berry
Held: Consumed at 1/2 max HP to recover 1/4 max HP.
Flame Body
Has a 30% chance of burning attacking Pokémon on contact.
Swarm
Strengthens Bug moves to inflict 1.5× damage at 1/3 max HP or less.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.