Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Knock Off
Target drops its held item.
Low Kick
Inflicts more damage to heavier targets, with a maximum of 120 power.
Icicle Crash
Has a chance to make the target flinch.
Triple Axel
Inflicts regular damage with no additional effect.
Protect
Prevents any moves from hitting the user this turn.
Ice Spinner
The user covers its feet in thin ice and twirls around, slamming into the target. This move's spinning motion also destroys the terrain.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
King's Rock
Held: Damaging moves gain a 10% chance to make their target flinch. Traded on a Poliwhirl: Holder evolves into Politoed. Traded on a Slowpoke: Holder evolves into Slowking.
Never-Melt Ice
Held: Ice-Type moves from holder do 20% more damage.
Black Glasses
Held: Dark-Type moves from holder do 20% more damage.
Pickpocket
Steals attacking Pokémon's held items on contact.
Pressure
Increases the PP cost of moves targetting the Pokémon by one.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.