Power Trip
Power is higher the more the user’s stats have been raised, to a maximum of 31×.
Circle Throw
Ends wild battles. Forces trainers to switch Pokémon.
Drain Punch
Drains half the damage inflicted to heal the user.
Payback
Power is doubled if the target has already moved this turn.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Mold Breaker
Bypasses targets' abilities if they could hinder or prevent a move.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
No tournament wins in window.