Sleep Powder
Puts the target to sleep.
Hurricane
Has a chance to confuse the target.
Rage Powder
Redirects the target’s single-target effects to the user for this turn.
Protect
Prevents any moves from hitting the user this turn.
Tailwind
For three turns, friendly Pokémon have doubled Speed.
Pollen Puff
Damages opponents, but heals allies for 50% of their max HP.
Rain Dance
Changes the weather to rain for five turns.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
Choice Scarf
Held: Increases Speed by 50%, but restricts the holder to only one move.
Quick Claw
Held: Holder has a 3/16 (18.75%) chance to move first.
Compound Eyes
Increases moves' accuracy to 1.3×.
Friend Guard
Decreases all direct damage taken by friendly Pokémon to 0.75×.
Shield Dust
Protects against incoming moves' extra effects.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.