Fake Out
Can only be used as the first move after the user enters battle. Causes the target to flinch.
Poison Jab
Has a chance to poison the target.
Close Combat
Lowers the user’s Defense and Special Defense by one stage after inflicting damage.
Drain Punch
Drains half the damage inflicted to heal the user.
Protect
Prevents any moves from hitting the user this turn.
Gunk Shot
Has a chance to poison the target.
Encore
Forces the target to repeat its last used move every turn for 2 to 6 turns.
Focus Sash
Held: Holder survives any single-hit attack at 1 HP if at max HP, then the item is consumed.
White Herb
Held: Resets all lowered stats to normal at end of turn. Consumed after use.
Dry Skin
Causes 1/8 max HP in damage each turn during strong sunlight, but heals for 1/8 max HP during rain. Increases damage from Fire moves to 1.25×, but absorbs Water moves, healing for 1/4 max HP.
Poison Touch
Has a 30% chance of poisoning target Pokémon upon contact.
How to read these numbers
Each row shows the damage range for two defender builds:
Use these bookends to estimate the real threat based on how you actually built it.
Calc assumes max-investment attacker, defender bookends 0/0 vs 32/32+. Weather only applied when the attacker sets it. Screens, defender items (AV/Eviolite), and crits are ignored.
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